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Wednesday, March 19, 2008

HARD ROCK CASINO PS2 money making


It's 9pm and it's casino time - have a few drinks, have a little gamble, win a few grand, lose a few grand... it's the experience that counts more than anything.

I look at my watch - it's only 11pm and lady luck is on my side - I've got a King of Clubs and a 7 of spades, but do I stick or twist? Well I'm on a lucky run and I can afford to lose £500 considering I've won the last five hands, and if I win then that's another £1000 in the wallet, so what the hell - "Twist!"

The big hand has struck 1am and I've only got a £20 left - oh look, there's that slot machine I jackpotted at the start of the night and that old guy's been on there for hours and won nothing, so it's money making time for sure!

Oh well, I don't know what the time is because I traded my watch in for chips, I would get a taxi home but I've got nothing left and nothing to look forward to but my bed... at the end of a long walk home.

This is the premise of Hard Rock Casino, a game where you can gamble your way to success or lose oh so very badly but without any real life consequences - an interesting concept if you consider how poker has exploded onto the late night TV scene; some of the bigger tournaments are even screened on actual sports channels nowadays. However, this popularity has yet to be seen within the gaming fraternity - and I can see why.

I used to work in a casino funnily enough - I called the bingo, kept an eye on the slot machines old and new, and there were even the old table-based games like craps and roulette situated in the building. It was a weird place to work - at one end of the scale you had the razzmatazz associated with big wins, but at the opposite end you would see all the losers who had gambled their last pennies away. In this game you can experience both extremes, but without the actual realisation of losing thousands of pounds or being able to count your winnings. That's the biggest problem with Hard Rock Casino; trying to simulate an activity that millions of people play for real, but without the risk of losing or the reward of winning real cash to put in your bank account.

Monday, March 17, 2008

God of War II (PS2) Game Review and Screenshots


INfact the game is hit on all consoles specially in PS2
Below i submit the review of this game (God Of War II)
God of War takes a tale of vengeance, set against the backdrop of ancient Greek mythology, and turns it into an epic adventure filled to the brim with bloody, stylish, over-the-top combat, challenging puzzles, and highly impressive production values. So many games within the action adventure genre tend to limit their focus so heavily to either the combat or puzzle-solving side, while leaving the opposing side as little more than an afterthought, but God of War does nothing of the sort...

God of War revolves itself around the trials and tribulations of Kratos, a muscular, pale-skinned, heavily tattooed Spartan warrior who, at the outset of the game, is on the verge of suicide. Citing that the gods of Olympus have abandoned him, Kratos throws himself off the tallest mountain in Greece, plummeting to his seemingly desired doom.


The main plot of the game revolves around Kratos carrying out a mission from the gods of Olympus to stop the renegade god Ares (incidentally, the titular "god of war") from destroying the city of Athens.

THE game story is much likely b to appreciate interesting ...and u called kratos a beast but it main role is performed by u thats y u cant say him like that ....







MOre Screenshots

Wednesday, March 12, 2008

Conflict Denied Ops REVIEW


AHMM While starting with the review ill talk my experience about this game ...ill never forget this ...a wonder full story and alot better FPS graphics...and much much more,,,..

The game follows the travails of special agents Graves and Lang as they attempt to avert all manner of WMDs from being unleashed on the earth at the hands of a Venezuelan dictator. One is black and carries a machine gun and says things like "bro" because he is "hip." The other is white, prefers a sniper rifle and doesn't like his rookie partner. What both of them can agree on is their weapon of choice. They love them so much that they literally can't put them down.

Each mission follows a string of cookie-cutter gameplay concepts. There are explosive barrels everywhere, nuclear or chemical weapons must be disarmed, and the majority of the stages end with a hot LZ (landing zone) that must be cleared before you can exit. The enemy AI is suspect at best, the animations are downright terrible and the dialogue is atrocious. Some bits of the environment are destructible but everything looks so bad that it's hard to care. It begins as a game that feels like a guilty pleasure shooter -- one where you just blow things up and ignore the low production value -- and then takes a nose dive...


If it's possible, things get worse when you venture into the multiplayer "game." Ostensibly it's a game, though that word typically denotes some sort of fun which Conflict: Denied Ops is lacking on all fronts here. There are just three modes (deathmatch, team deathmatch, and conquest), none of which are original in any way other than the fact that, like the campaign, you can't switch weapons. Everyone plays as either Graves or Lang which makes about as much sense as green-lighting this project in the first place. The competitive outing supports up to 16 players (if you can find that many poor saps to play with) and it runs, so there's that I guess.
And in the last illl say that who can a play that game will enjoy till the next game like this came in market hehe :-p

NOW check the screenshots of this game......


Sunday, March 9, 2008

TimeSHIFT great game review

TimeShift challenges players to use their minds along with their weapons to battle enemies and solve complex gameplay puzzles. TimeShift changes the fundamental way gamers think about first-person shooters by using the fourth dimension: time itself. TimeShift empowers players with the gift of time manipulation, including the ability to slow down, stop and rewind the world around them, allowing them to move freely while opponents and game objects are frozen in time.In time shift there is a power which is called timesfifting which enables u to stop the time and reverse it and even slow it .....

TimeShift feature mores than 30 combat missions, each showcasing time control elements and challenges that players must solve using both their extraordinary capabilities and combat. An array of devastating and unique weaponry from the world's alternate timeline is at the player's disposal, including bizarre incarnations of traditional sniper guns, machine guns, pistols and more, as well as never-before-imagined armaments from an era humanity has never seen.

The good in this game is the power of time stoping that i like most.........
Even though the story is an incoherent mess, it's still possible to enjoy TimeShift. Why? Because you can time-shift. Your suit has the ability to pause, slow down, or even reverse time--kind of like a TiVo you can wear. This lets you pause the action, run up to a guy, and shoot him to bits. Or if you're feeling like humiliating him before you kill him, you can steal his weapon, restart time, and watch as he wonders where the heck it went, and then make him dead with a barrage of bullets. It's even possible to regenerate health by seeking cover and pausing time.
It's too bad that these powerful weapons, combined with the ability to manipulate time, make it all too easy to fall into a rut of approaching every situation in the same way. Even on the harder difficulty settings you can be successful finding cover, pausing time, unleashing a few shots, and then retreating to cover while your suit and health recharge. Enemies won't always stay back and wait for you to cap them, but their aggressiveness actually makes things easier. You can hide, watch their dot on the radar get closer, and then shoot them as soon as they come around the corner.

It's ironic that TimeShift had such a long development cycle, because the game really could have benefitted from more time in development. If the story had been fleshed out more and the developer had made the decision to challenge players with tougher puzzles and mission objectives, this could have been a very good, if not great game. Instead, it's just another ho-hum first-person shooter with an interesting gimmick.

Thursday, February 14, 2008

TOM RAIDER ANNIVERSERY XBOX ..RANK

As I recall, it was a young hot summer night some odd decade ago. Somewhere inland off the coast of Santa Catalina Island in the Pacific; where after long nights of waiting tables and drinking tequila at Harry Kane’s Bar & Grill, a local watering hole where the natives gathered for it’s loud music, wanton clientele, and garishly brazen management, I met the woman of my dreams.I personally liked him...... She was a tall, leggy, brunette with big guns, a hint of an accent, and that sort of shoot first ask questions later type of moxie that just grabs a fella's attention. I must admit I was smitten. this is the most fav game in mine colections of games i hope u like that .tomb raider is fantastic game ...i prefer u all to play it ..

As tomb raider stories go, we were young and inseparable. tomb raider had a knack for the exciting. We’d stay up endless nights traveling to all manner of exotic locale around the globe. Oh the places we’d seen, the people we’d done in. tomb raider embodied only the sort of adventure a young boy dreamed about, hardly able to walk into a room without the world crashing around her. Never had I experienced such amazing 3-D rendering. Life was good, and full of promise. Her name was Laura. Her game, “Tomb Raider”.this version is preety apperciable from others b coz this is deff from others i all aspects as i mentioned below....

Then things got a little weird. Three titles into our relationship the excitement started to fade. Sure tomb raider would dress up in new little outfits , and was doing something different with her hair, but things became stale -uninspired. And, the plots became convoluted. Our quests made no sense, until eventually there were even rumors of her death somewhere around “Tomb Raider 4”. Which in retrospect was a premonition later with respect to the whole “Dark Angel” debacle. as u see his outfit is really good and u can also change it when u completed the game in diff modes... as i did


But, then as all interest had dwindled there tomb raider was in “Legend” batting her eyes once more. Beckoning me with a come hither look, better rendering, detailed environmental graphics, and completely redesigned combat mechanics–the promise of a good time. Everything old was new again. And, this was the tease that lured me in to playing “Tomb Raider: Anniversary”, a complete overhaul of the original adventure that once captured my imagination, and a formidable walk down memory lane! hmm nice series....

GAMEPLAY
Well, you basically shoot, dodge, duck, dip, dive, and …um, dodge. Tomb Raider Anniversary is the retelling of the original story of Laura Croft’s hunt for the Scion of Atlantis. The differences from the original are that everything is bigger. The environments are on a completely larger scale with so much more detail that, even if you’d played the original you really have to appreciate the magnitude of detail that was put into this game. It takes everything from the original and re-imagines the game on the scale that it truly deserves. As for gameplay, this is where the retelling of the story really ups the anti on the original. Although Laura’s basically got the same abilities as the original, a little of the spice that was added to her in Anniversary makes her climbing and scaling abilities now truly unbelievable. She has moves that put Tom Cruise’s antics in Mission Impossible to shame, giving you more of that visceral Prince of Persia feel to her dynamic acrobatics. And, in spite of all these advances in her abilities, the improvement in the environments has also advanced so much that the game is still as challenging as what made the original a keeper. Little cliffhangers, like slightly missing a ledge you jump to and barely grasping it with one hand, make the gameplay a completely new level of wholesome fun for the entire family.preety good not baddd....


GRAPHICS
Tomb Raider Anniversary pays great homage to the original by simply bringing the original story to a whole new generation of gamers in a way that even us veterans can appreciate. Radiant as ever, Lara's next gen makeover gives her just what the stylist ordered. But she's not the only one; the Environmental elements like snowflakes, cliffs, trees, and even water glistening all make the environment truly realistic, and much better than before.i like this game graphics

The quality of presentation is just impressive. If you have never played a Tomb Raider game, you’re in for a treat. If you have, you’re in for a treat. In the least the game looks every bit of what it should have always been. The quality of much improved graphics, and animation makes this a commendable accomplishment.

SOUND
Sound has always been a key element to the Tomb Raider games, and once again they are successful here. The key is actually the theatrical use of silence.

One thing that really made the original game get you was the sense of solitude you felt with the main character’s struggles against the magnitude of the environments, cadenced by what would be no less than an adrenalized explosion. Where at times all you will hear is her footsteps, or echoed grunts as she climbs down a mountainside only to be shocked into action by coming within snacking range of a larger than life, voracious T Rex. The flair for the dramatic has been recaptured and bumped up to a whole new level to complement the true feel of the game and its visuals. Yes, it’s surprising how easily the hours will pass with you alone hearing nothing but the delicate grunts of our heroine as she scales all manner of object.sound is good hehe and in some places horible too
REPLY VALUE
Survival is the most prominent skill of this game, and inevitably in a lot of circumstances to accomplish this, you will miss enough of the treasures that personal pride only dictates that you’ve just gotta go back in and find everything. So, yes there is some iota of replay value to this game just like the original.
BOTTOM LINE
Anniversary is good, old fashioned, shoot ‘em up, fun. That is not to say that Tomb Raider is for everyone. Just like the original it’s a labor of love. The game is laden with frustrating traps . And, with the addition of all its new bells and whistles, Anniversary proves that good classic gameplay can hold it’s own years later with all the cool titles out there on the market today.

Tomb Raider was, and still is, a pretty solid adventure and swell story telling. And, Anniversary is the rare opportunity to experience a game that capitalizes on a George Lucas-esque retouching, in adding all new elements that the original couldn’t have because of limitations in technology –but does this in a good way that won’t piss of generations of die-hard fans!



Monday, February 11, 2008

Devil May Cry 4

From the producer of the original Devil May Cry and Resident Evil 4 comes comes the next installment in the hugely successful stylized action series that has so far achieved global sales of nearly seven million units.

Devil May Cry 4 immerses gamers in a gothic supernatural world, where a new protagonist clashes with a familiar hero. As the new leading man, Nero, players will unleash incredible attacks and non-stop combos using a unique new gameplay mechanic, his powerful "Devil Bringer" arm.
With the advanced graphical capabilities of the next-gen systems, high definition visuals and intricate detail come to life as players explore new and exotic locales. Dynamic action and undeniable style combine with explosive fighting options and a gripping story to produce the incomparable experience that only a Devil May Cry game can deliver.(mast game hay yah pata nhee kab aya gii waiting for it )
Features * From the producer of the original Devil May Cry and Resident Evil 4 * High-definition visuals moving at 60 frames per second * Blend of familiar and new: newcomer Nero clashes with veteran Dante * New characters and environments * Signature blend of guns and swordplay * Deep combo system rewards stylish dispatching of enemies * Unique "Devil Bringer" arm opens up a range of combo options * Distinct set of weaponry and moves for Nero and Dante * Exceed System allows Nero to charge up his sword with a throttle effect, revving up to three levels with powerful attack options * New active style change system for Dante allows him to switch styles and weapons on the fly, producing crazy combo possibilities.(screemshots say pata nhee laag rha kia ...kaisee gamee hay )

Saturday, February 9, 2008

Dead Space (xbox360) review





In Dead Space, set 500 years in the future, you'll fill the shoes of Isaac Clarke, an engineer sent as part of a support team to investigate the lack of communications from the USG Ishimura--a city-sized "planet cracker" ship used to strip entire planets of their resources.
Some of Isaac's weapons will be mining tools, such as a plasma cutter, a "gk" gun--Dead Space's answer to Half-Life 2's gravity gun--and a dangerous-looking buzz saw that is fired and retracted along an invisible axis, but there will also be traditional weapons, such as a pulse rifle. You'll be able to easily access only four weapons at a time, but you'll be able to store more in your inventory, which is accessed via the menu system The over-the-shoulder, third-person view follows what's happening with Isaac and his bodysuit. While you start with a suit called RIG, you'll acquire new suits and other upgrades as you progress. Vital information is presented onscreen around the bodysuit and weapons. Isaac's "stasis" meter (more on this later) and health bar appear on his spine. The story progresses through video, audio, and text messages shown on virtual video displays that appear in front of Isaac, so there are no cutscenes to interrupt the creepy atmosphere The sound effects in the zero-gravity environment are what you might expect to hear in a vacuum, such as hollow, muffled blasts from the weapons, and raspy, shallow breathing. This is a departure from the loud, screeching, intense environments in other parts of the game, which, for the most part, looked suitably dark and seedy.(this game is like bioshocked my personal thinking)must come on pc)

In Dead Space, you'll acquire and use "stasis," which, when fired directly at enemies or machinery, briefly slows their movements and gives them a handy blue tinge. These valuable few seconds can mean the difference between survival and death. This is useful in some of the more puzzlelike areas; for example, in one section we saw, you need to shoot a spinning shaft to slow it down and then use the gravity gun to drag it along a cylinder and connect it with some cogs to activate a room-sized centrifuge.(as in crysis hmmm seems to b nice)

According to Schofield, at times you'll be low on ammo and will need to use your gk gun creatively to survive. In one instance, if you use a regular weapon to dismember an enemy's sharp clawlike arm, it's possible to then grab the severed limb with the gk gun and use it to finish the creature off. As well as using your weapons and enemies' limbs, you'll be able to stomp on and kick enemies and will have to use some rapid button mashing to get smaller creatures off your back.


From what we could see of Dead Space's often dark, atmospheric, and eerie setting, the game looks promising, with subtle, detailed environments. Lighting effects, smoke, and other touches further the sense of isolation. While the parts we saw were mostly action-focused, EA has promised plenty of horror, but not necessarily much survival. Schofield said that you might go 20 minutes without bumping into anything actively trying to kill you, but those 20 minutes could make you "scared sh**less."as i said before am i right the game must hit

The action in Dead Space relies in part on "strategic dismemberment"--taking down aliens, one appendage at a time. For instance, severing the head from a tail-slashing enemy does little. If you cap his legs, however, he'll still approach you, but much more slowly.its shows its also a stealth game

EA says that Dead Space, which is being developed at its Redwood Shores studio, is progressing well. The game is expected sometime this year, and EA hopes to be able to narrow down the launch window soon.

Wednesday, February 6, 2008

Assassin's Creed™



Assassin’s Creed is the next-gen game developed by Ubisoft Montreal that will redefine the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin’s Creed merges technology, game design, theme, and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of change.

The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict. a fully action game like prince of persia my fav

You are an Assassin, a warrior shrouded in secrecy and feared for your ruthlessness. Your actions can throw your immediate environment into chaos, and your existence will shape events during this pivotal moment in history. in that i am a prince ...hheheheh no difference



Key Features
  • Be an Assassin
    Master the skills, tactics, and weapons of history’s deadliest and most secretive clan of warriors. Plan your attacks, strike without mercy, and fight your way to escape.
  • Realistic and responsive environments
    Crowds react to your moves and will either help or hinder you on your quests.
  • Action with a new dimension – total freedom
    Eliminate your targets wherever, whenever, and however. Stalk your prey through richly detailed, historically accurate, open-ended environments. Scale buildings, mount horses, blend in with crowds. Do whatever it takes to achieve your objectives.
  • Relive the epic times of the Crusades
    Assassin’s Creed immerses you in the realistic and historical Holy Land of the 12th century, featuring life-like graphics, ambience, and the subtle, yet detailed nuances of a living world.
  • Intense action rooted in reality
    Experience heavy action blended with fluid and precise animations. Use a wide range of medieval weapons, and face your enemies in realistic swordfight duels.
  • Next-gen gameplay
    The proprietary engine developed from the ground up for the next-gen console allows organic game design featuring open gameplay, intuitive control scheme, realistic interaction with environment, and a fluid, yet sharp, combat mechanic.

FARCRY 2 (PC) REVIEW



Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal", a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralise their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force.

1:DUNIA ENGINE The Dunia Engine was built specifically for Far Cry 2 by the award-winning Ubisoft Montréal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more…
2:REAL-TIME IMMERSION Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that will make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives.WEAPONS OF CHOICE C
hoose from a wide range of weapons to make your way to your primary target. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. If you feel that the atmosphere is not warm enough, light up your flamethrower and let your enemies and everything around them feel the heat.

SCREENSHOTS

Monday, February 4, 2008

Review: Call of Duty 4 (Xbox 360)

The 4th instalment of the Call of Duty series shows us that the series hasn't yet run out of steam. Considering the fact that Infinity Ward didn't develop Call of Duty 3 (developed by Treyarch instead) shows us that the team needed to spend a lot of time on their next big title, Call of Duty 4: Modern Warfare.

Infinity Ward has taken the series in another direction. They've tossed out the World War I & II theme and have brought the series to modern day. It's so modern in fact, that it's almost striking close to home by featuring a fictional war that is similar to the war happening in Iraq right now. You could call this USA & UK Vs Iraq: The Game.

Story
The story is a bit long to explain, but I'll give you the basic gist; a fictional war breaks out between USA, UK, Russia and a country in the middle-east, when a president is murdered by two sought after terrorists named Imran Zakhaev and Khaled Al-Asad. The fear and use of nuclear weapons become involved and we are left with a modern day war story that is both interesting and gripping.
Gameplay - Single Player
CoD4 is probably the most cinematic single player experience I've ever had in a FPS. You feel like you are playing out a great war movie. The single player introduces you to the game with an interesting tutorial that consists of shooting wooden boards and a fun run-and-gun obstacle course that you need to do as quickly as possible (My record is just under 20 seconds). Once you make your way through that, you are presented with your first live mission.
Unfortunately, CoD's single player is a short, linear experience. The game only took me 5 hours to complete on Normal difficulty. I am now replaying it again on the hardest difficulty (Veteran) and I'm happy to say that I'm getting a slightly different single player experience (from when I played it on Normal). Although the single player is short, it's 100% solid gameplay and quality from start to finish. It seems games these days are opting for shorter, quality experiences rather than longer, less-quality experiences - which doesn't bother me. While others may argue, I feel it's about the quality, not about the quantity.

The single player is very story driven and you are often jumping between a British S.A.S soldier and an American U.S.N.C soldier and although they are in different places in the world, they are fighting for the same goal. At one point, you will even jump back 15 years into the past to play another character in the game. While this is a weird story-break in the game, it's necessary that it gets told (and played) for the better understanding of what's happening in the story in modern day.
Infinity Ward has pushed the CoD series in a whole new (and welcomed) direction. WWI & WWII were getting a bit stale and bringing it into modern times was the next logical step. Although, with that said, at the back of my mind I am worried about what the future holds for this series. The only next step from here on would to be another modern day war game (Call of Duty 5: Modern Warfare 2?) or once again, move ahead with the times and go into future war (Call of Duty 5: Future Warfare?). Only time will tell.


Gameplay - Multiplayer
While the single player is a finite experience, the muItiplayer is an infinite experience. If you have a DSL connection and a Gold Xbox Live Subscription, you'll probably be spending more time on the multiplayer side of things. Infinity Ward have gone all out to bring us a complete multiplayer experience on the Xbox 360 that can only be matched by Halo 3.

The amount of depth in the multiplayer is both amazing and daunting and I can honestly say I've never seen anything quite like it. Firstly, it has both tons of maps and gameplay modes to keep you playing for weeks, months, if not years to come. Initially, you'll only have access to a limited set of weapons, accessories and skills to equip, but as you play and earn XP, these become unlocked allowing you to create better custom classes.
It has a ranking system (a big skill number next to your name) that starts you off from 1. You increase your ranks by earning experience from playing, killing opponents and completing challenges (sorta like an RPG). A big experience bar at the bottom of the screen represents how much experience you have and is needed to 'level up' your rank (kinda like Diablo II). The challenges available to complete are various and range from 'kill 10 opponents through walls' to 'get 25 headshots with a sniper rifle' and completing them gives you extra experience points, which in turn, helps you level up faster, which in turn gives you more stuff.
Graphics
The graphics are a knock-out. I know there is talk on the inter-tubes about it not being true 640p or HD...blah, blah, blah - you WILL be hard-pressed to find a better and more realistic looking game on both the Xbox 360 and PC (with the exception to Crysis for the PC of course). It's runs at a gorgeous 60fps and has some really insane lighting effects. You will think you're playing a DirectX 10 game, but this isn't the case. The 60fps is really something you just have to see as it's so smooth and even when you've got sheer chaos on the screen, there is little to no slowdown.
Sound & Music
The voice acting is top notch. Infinity Ward went to great lengths to ensure that the game would sound authentic. Even the terrorists sound good and they don't even speak English. The music is great and overall it has an epic sound to it. This compliments the scale of the fictional war and at the same time, makes you feel important in the game.

Conclusion
Call of Duty 4: Modern Warfare is a package that can be closely compared to Halo 3. It's got a short (but excellent) singleplayer and an awesome (and virtually infinite) multiplayer component. If you are looking for a powerfully compelling singleplayer experience and a multiplayer game that's going to knock your socks off, Call of Duty 4 is your game. If you've never played a CoD game before, don't worry - this game has nothing to do with the previous three games. Unless you really don't like FPS games, there is no reason to not buy this game, it's got everything.
OVERALL RATING: 92%

GEFORCE 9 ARRIVED


Ok i have been surfin the web for info on the Geforce 9 series codnamed G92 and its really starting to get me excited! ok this is what i have dug up so far!
Here is how the situation with the so awaited new GeForce series 9 is fixed, so far. This info is most probably containing the final specs of the new cards and is presented just as nVidia marked it.

G92 will be released in November 2007 timeframe in the form of "GeForce 9800" series.

"G92" GeForce 9800 GTX specs.

- 65nm process technology at TSMC.
- Over one billion transistors.
- Second Generation Unified Shader Architecture.
- Double precsion support (FP64).
- GPGPU native.
- Over one TeraFLOPS of shader processing power.
- MADD+ADD configuration for the shader untis (2+1 FLOPS=3 FLOPS per ALU)
- Fully Scalar design.
- 512-bit memory interface.
- 1024MB GDDR4 graphics memory.
- DirectX 10.1 support.
- OpenGL 3.0 Support.
- eDRAM die for "FREE 4xAA".
- built in Audio Chip.
- built in tesselation unit (in the graphics core"
- Improved AA and AF quality levels.

65nm process will allow for better yields and better power consumption. power consumption will be lower than that of a GeForce 8800 GTX. GeForce 9800 GTX will be over two times faster than a GeForce 8800 Ultra in real world games and applications.
Release date : November 2007. There will be TWO products at launch: The flagship GeForce 9800 GTX and the second fastest GeForce 9800 GTS.

PRICE!!!!!!!


price for the GeForce 9800 GTX will be 549-649 USD.

price for the GeForce 9800 GTS will be 399-449 USD.

VISTA BUILT IN DX 10 FOR GAMERZ






Features
1:Provides just the essentials needed for computing in Vista. 2:Run productivity applications such as Microsoft Office, e-mail, web browsing, instant messaging, applications, or play simple games. 3:Automatic defenses against malicious software such as spyware from websites. 4:Built-in parental control to help ensure children are protected when surfing the internet.

Features

1:Complete Windows Vista experience in work, entertainment, and gaming needs. 2:Ultra-rich graphics, three-dimensional modeling, high-performance multimedia experience. 3:Experience Windows Aero features such as dynamic reflections, smooth gliding animations, transparent glass-like menu bars, and open windows in a new three-dimensional layout. 4:Built-in Media Center makes it easier to enjoy photos, music, DVDs, recorded TV, and home movies. 5:Automatic defenses against malicious software such as spyware from websites. 6:Built-in parental control to help ensure children are protected when surfing the internet.

Premium 3D User Experience
1:Drives the Windows Vista Aero User Interface.
2:
Second processor for the PC dedicated to graphics, offloading the work from the CPU for better performance in multimedia-rich environments




Premium 3D User Experience
1:Faster desktop response time and
efficient multi-tasking
2:Instant access to multiple open
windows
3:Support for multiple monitors


Crisp, Vibrant Photos
1:Unprecedented color clarity with NVIDIA Digital Vibrance Control™ 2:Photo viewing and management in high-fidelity resolutions


Smooth, High-Definition Videos
1:Ultra-smooth HD DVD and Blu-ray™ Disc playback with NVIDIA PureVideo™ HD technology
2:Easy output to your TV or HDTV

Ultra-realistic Games
1:Accelerates the latest standards in 3D
2:Unparalleled performance
3:Stability, reliability and compatibility